![]() Selecting a region changes the language and/or content on. If enabled, use baked Bent Normals to improve the low-poly mesh shading in the viewports.Ĭontrols how much the Bent Normals affect the diffuse shading.Ĭontrols how much the Bent Normals affect the specular shading. A low value can introduce seams in the shading with normal maps (note: this is only a display issue).Ĭontrols the roughness of the low-poly mesh material in the viewports.Ĭontrols the metalness of the low-poly mesh material in the viewports.Ĭontrols how much the baked Ambient Occlusion contributes to the low-poly mehs shading in the viewports. Using a high value will give better fidelity in the reflections and help. The color button next to the setting allows to define the object surface color.Ĭontrols the specular reflection quality on the surface of the low-poly mesh. If Hide baking meshes is enabled, this setting is automatically enabled as well to avoid an empty viewport. If enabled, the low-poly meshes on which the high-poly meshes are baked on will be visible in the viewports.
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